Yesterday we saw the permutations for the final round of fixtures in the World Cup, for groups A-D. Today, we will look at the remaining four groups. There is also an updated version of the TGIAF World Cup simulator, which can be found in Appendix 1.
by Adrian Worton
Yesterday we saw the permutations for the final round of fixtures in the World Cup, for groups A-D. Today, we will look at the remaining four groups. There is also an updated version of the TGIAF World Cup simulator, which can be found in Appendix 1.
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by Adrian Worton
The World Cup is in full swing now, and the final round of group matches begin on Monday. Over today and tomorrow we will go over each group, and explain what each team needs to do in order to qualify for the knockout rounds. by Adrian Worton
Introduction In the build up to the 2014 World Cup, we have introduced the TGIAF World Cup simulator, and last time we ran the simulator a thousand times in order to get an idea of the probabilities of each team reaching each stage. Placing our trust into these results, we can compare them to the bookies odds for various events in the tournament and find out which ones are good value to bet on, and which ones should be avoided. by Adrian Worton
Introduction Last week we unveiled the TGIAF simulator for the 2014 World Cup. Now, we are going to run our simulator a thousand times, and look at our eventual output. by Adrian Worton
Introduction This week, we have been building up to the creation of our World Cup simulator. Firstly, we showed how odds can be used to weight the random simulation of a match, such that each team has a probability of winning matching its ability. This allows us to simulate all the group matches at the World Cup. However, clearly we don't know the odds for all potential knock-out fixtures, so we also showed how to create a process which allows us to create odds for any two given teams. This means the mechanisms are all in place for us to create our simulator! In this article we will show how the simulator has been constructed. To download a version of the simulator, see Appendix 1. by Adrian Worton
Introduction Earlier this week, we showed how to simulate football matches, weighting the results using bookies' odds. This is part of the World Cup simulator that we are slowly building up to. Using pre-existing odds is a great way of simulating matches. However, this will only take us to the end of the group stages of the World Cup, because clearly the knock-out fixtures haven't been drawn yet. by Adrian Worton
Introduction This week, we are going to build a simulator for the 2014 World Cup. A key part of this is weighting the probability of each team winning a given match to reflect their real-life chances. |
Author: Adrian
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